Contributeurs:
État de publication: publié
Nom de la revue: Canadian Journal of Science, Mathematics and Technology Education
Numéro: 22
Intervalle de pages: 87-100
Résumé: Many girls believe they have little natural ability in computer science and girls’ perception of self-efficacy beliefs for programming is generally low. Offering engaging hands-on programming activities could be a beneficial strategy to increase girls’ self-efficacy beliefs for programming since it has the potential to offer them exposure to mastery experiences. However, a programming workshop in a museum might not offer ideal settings to promote girls’ mastery experiences in programming because of its short duration and how gender stereotypes may impact the participation in hands-on activities. In the research presented here, we explore how a science museum’s introductory programming workshop focused on robotics can impact pupils’ self-efficacy beliefs for programming related to mastery experiences, with a specific focus on girls. H1—Prior to the programming workshop, it is expected that girls’ self-efficacy beliefs will be lower than boys’. H2—Boys generally have more positive experiences with STEM activities than girls, irrespective of experimental condition. Thus, following the workshop, we predict that girls’ and boys’ self-efficacy for programming will have increased, but that boy’s self-efficacy beliefs will remain higher than girls’. In total, 172 pupils (94 girls) aged 10–14 years completed a Mastery Experiences in Programming questionnaire before and after taking part in a programming workshop. Our results show that after a 2-h programming workshop in a science museum, gender differences in self-efficacy for programming initially observed narrowed and even disappeared.
Mots clé(s):
Dimension(s):
Théorie de l'activité:
Appartenance: