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État de publication: Publiée (2012 Juin )
Titre des actes: Leading Issues in e-Lerning Research for Researchers, Teachers and Students
Éditeur: Academic Publishing International Limited
Lieu: Sonning Common, Royaume-Uni
Intervalle de pages: 137-156
ISBN: 9781906638917
Résumé: Mobile learning is increasingly commonplace at all levels of education as well as in the workplace. Its ubiquity, immediacy, flexibility and especially its strong motivational power are such that large-scale adoption is likely imminent, especially as smart phone technology becomes affordable. Another emerging trend is mobile gaming, a looming multimillion dollar industry following in the footsteps of the billion-dollar gaming industry. Furthermore, gaming industry giants such as UBISOFT predict that 'serious gaming' will be the fastest-growing segment of the industry over the next decade. In this article, we present a project which is innovative and unique in combining M-learning, M-gaming and Serious Gaming within the purvey of science and technology High School curricula implementing 3D, Augmented Reality (AR) technology.
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