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État de publication: Publiée (2016 ,1 Novembre )
Nom de la revue: Sage Journals - Simulation and Gaming
Volume: 48
Numéro: 1
Intervalle de pages: 81-97
ISBN: 1552-826X
URL: http://journals.sagepub.com/doi/abs/10.1177/1046878116674399
Résumé: Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. However, the underlying psychological factors involved in digital game based learning (DGBL) have been rarely analyzed considering self-determination theory (SDT); the relation of SDT with the flow experience has neither been evaluated in the context of DGBL. Aim. This article evaluates DGBL under the perspective of SDT in order to improve the study of motivational factors in DGBL. Results. In this paper, we introduce the LMGM-SDT theoretical framework, where the use of DGBL is analyzed through the Learning Mechanics and Game Mechanics mapping model (LM-GM) and its relation with the components of the SDT. The implications for the use of DGBL in order to promote learners’ motivation are also discussed.
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