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État de publication: Publiée (2017 Janvier )
Éditeur: Springer
Lieu: Lausanne, Suisse
Nombre de pages: 154
ISBN: 978-3-319-41797-4
URL: http://link.springer.com/10.1007/978-3-319-41797-4
Résumé: The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
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