By Margarida Romero |
Abstract Maker education (makerEd) engages participants in the construction of digital and tangible artefacts using technology (Maloy & Edwards, 2018). MakerEd activities are developed through design-based approaches aiming to create an artefact to provide a creative solution to a problem. Through MakerEd activities participants can be engaged on developing an idea and then designing and creating an external representation of that idea (Paavola & Miettinen, 2019; Sheridan et al., 2014). We consider co-creativity as an activity developed by a subject engaged in an ill-defined educational robotic task presenting a conflictual situation that constitutes the first stimulus. This stimulus is a necessary element to trigger transformative agency in response to a cognitive conflict (Engeström, & Sannino, 2013, p. 4). In this study, we evaluate co-creativity development in the context of a situated MakerEd activity through a contextual and emergent approach of creativity (Hämäläinen & Vähäsantanen, 2011) in project-based learning in sciences education (Makkonen et al. 2021). |