Serious Games opportunities for the primary education in Quebec

                                                        

Articles de colloque

Contributors: 
Publication status: 
2015, septembre
Proceedings title: 
International Conference on Games and Learning Alliance. Games and learning Alliance: Lecture Notes in Computer Science
Publisher: 
Springer
Place: 
Bucharest, Roumanie
Volume: 
9221
Page range: 
121-131
ISBN: 
978-3-319-22960-7
DOI: 
10.1007/978-3-319-22960-7_12
Abstract: 
Curriculum integration is one of the main factors in the teachers’ decision-making process when deciding to use games in formal educational contexts. Based on this observation, we aim to provide primary education teachers with a selection of (serious) games in each of the main areas of the primary education curriculum in Quebec. The taxonomy of the games selected includes Serious Games (SG), designed for educational purposes from the start, but also repurposed games, which, despite not having being intentionally designed for educational purposes, could be diverted for meeting the curriculum objectives of primary education.
Exercice annuel: 
2015-2016
Collaboration chercheurs: 
(**)