Game-Based Learning Across the Lifespan: Cross-Generational and Age-Oriented Topics

                                                        

Livres

Contributors: 
Publication status: 
2017, janvier
Series title: 
Advances in Game-Based Learning
Publisher: 
Springer
Lieu: 
Lausanne, Suisse
Edition: 
1
Number of pages: 
154
ISBN: 
978-3-319-41797-4
DOI: 
10.1007/978-3-319-41797-4
Abstract: 
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Exercice annuel: 
2016-2017
Étudiant impliqué: 
(*)