Articles de colloque
Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011
Mobile learning is increasingly commonplace at all levels of education as well as in the workplace. Its ubiquity, immediacy, flexibility and especially its strong motivational power are such that large-scale adoption is likely imminent, especially as smart phone technology becomes affordable. Another emerging trend is mobile gaming, a looming multimillion dollar industry following in the footsteps of the billion–dollar gaming industry. Furthermore, gaming industry giants such as UBISOFT predict that ‘serious gaming’ will be the fastest-growing segment of the industry over the next decade. In this article, we present a project which is innovative and unique in combining M-learning, M-gaming and Serious Gaming within the purvey of science and technology High School curricula implementing 3D, Augmented Reality (AR) technology.