Supporting Human Capital development with Serious Games: An analysis of three experiences

                                                        

Articles de revue

Contributors: 
Publication status: 
2014, janvier
Journal name: 
Computers in Human Behavior
Volume: 
30
Page range: 
715-720
ISSN: 
0747-5632
DOI: 
https://doi.org/10.1016/j.chb.2013.09.004
Abstract: 
Serious Games (SGs) are increasingly being used in formal educational settings and it is almost universally acknowledged that they have strong potential for bringing innovation to education and for enhancing learning, this way also contributing to the development of Human Capital. This paper proposes some reflections on the usefulness and effectiveness of SGs when used in formal learning contexts. The considerations are derived from a set of SG-based educational experiences carried out in three European countries: Italy, Spain and Romania. The paper briefly summarizes the key aspects of the three research experiences and, by referring to the main lessons learnt, it also draws some general conclusions as to the potential of SGs to support the development of Human Capital both from the cognitive and from the affective/behavioural standpoint.
Exercice annuel: 
2013-2014